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Autodesk maya lt
Autodesk maya lt










autodesk maya lt

When we launched MayaLT, we never professed to it being the perfect one stop solution. I don't know why it was left out of MayaLT, but I know many that want it, so I did push this request up the chain based on the feedback I'd received. Regarding Sustance support, this is something I've spoken with many people about. In Motionbuilder, you can actually rig quadrupeds in HIK and I've done this many times, but you know thinking about it now, I don't think I've tried this in Maya or Maya LT, so I'll look into that. This should be listed in the documentation. You can define whatever Biped skeleton rig you like for HIK, as long as it has the minimum amount of joints for the HIK solver to work. All the controls for pinning/constraining the rig are also there in Maya LT. HIK inside Maya and MayaLT, provides the user with a full body FK and IK rig to animate with.

autodesk maya lt

It's the same technology inside Motionbuilder and also a middleware solution used in the games such as Assassins Greed. HumanIK is actually a very good and powerful IK solver. HumanIK (HIK for short)can simply that process for people who perhaps lack the rigging skills, or maybe don't have the time. Character rigging is a complex task and discipline, even for the most experienced TD's and complex projects.

autodesk maya lt

We've tried to keep the features clean and simple. Click to expand.Not sure I can really provide any definitive information here, other than some possible reasoning.Īs I said in a previous post, Maya LT is aimed at a specific type of development and developer.












Autodesk maya lt